##plugins.themes.bootstrap3.article.main##

Ari Akbar Nasution
Afif Badawi
Leni Marlina

Abstract

Environmental degradation in Indonesia remains a serious issue due to the low level of public awareness in maintaining environmental cleanliness and sustainability. Conventional environmental education methods are considered less effective, especially for digital generations who require interactive and engaging learning media. Therefore, this study aims to design and develop EcoHike, an educational game with a mountain hiking theme based on Roblox Studio as a medium for environmental education. The EcoHike game is designed by integrating concepts of environmental cleanliness, nature conservation, and responsibility toward nature into interactive gameplay. The research method focuses on the game design and development stage using the Lua programming language, with limited testing on functionality and user experience aspects. The results of this study are expected to increase players’ awareness and understanding of the importance of environmental sustainability through a game-based learning approach, as well as demonstrate the potential of Roblox Studio as an innovative and accessible digital learning media platform.

##plugins.themes.bootstrap3.article.details##

How to Cite
Nasution, A. A., Afif Badawi, & Leni Marlina. (2026). Design and Development of EcoHike: A Mountain Climbing Game as an Environmental Education Medium Based on Roblox Studio. Instal : Jurnal Komputer, 18(02), 197–205. https://doi.org/10.54209/jurnalinstall.v18i02.503
References
[1] M. D. Putri, Widyasari, and D. A. Nisa, “Board Game Sebagai Media Edukasi Lingkungan Hidup dan Pelestariannya untuk Anak Usia 7-10 Tahun,” J. Suluh, vol. 7, no. 2, pp. 67–84, 2024.
[2] A. Badawi, H. W. Dhany, S. Batubara, M. Hasanuddin, and S. Khodijah, “Pelatihan TIK untuk Game Edukatif Bagi GEN-Z di LKP KARYA PRIMA KURSUS,” vol. 4, no. 2, pp. 370–378, 2025.
[3] P. A. F. P. Yuliastika Tivani , Mayasari, “Motif Penggunaan Game Online Roblox pada Anak Usia Sekolah Tivani Yuliastika 1 , Mayasari 2 , Ana Fitriana Poerana 3 Universitas Singaperbangsa Karawang,” vol. 9, no. 9, pp. 364– 371, 2023.
[4] L. Marlina et al., “ELEMENTARY SCHOOL LITERACY EDUCATION GAME APP TO,” vol. 2, no. 2, pp. 95–102, 2025, doi: 10.61306/jitcse.
[5] A. S. Ginting, B. Fachri, A. Badawi, U. Pembangunan, P. Budi, and D. Thinking, “Game Edukasi Pengenalan Warna Untuk Anak PAUD Menggunakan Unity 3D Dengan Metode Design Thinking Studi Kasus PAUD-KB-TK GBKP Salsalina,” no. April, pp. 9–16, 2025, doi: 10.30829/algoritma.v9i1.24006.
[6] S. D. Negeri and K. Bengkulu, “Perancangan dan Implementasi Game Flora Fauna For Kids Sebagai Media Pembelajaran Berbantuan Komputer,” vol. 01, pp. 24–31, 2024.
[7] N. A. Khasanah and D. Arifudin, “Game Forest Keeper sebagai Edukasi Lingkungan SDGs Life on Land,” no. 4, pp. 1–13, 2025.
[8] I. P. E.- Issn, S. Nurhalizah, N. Nugroho, and G. U. Pratama, “Computer Based Information System Journal GAME EDUKASI PENYELAMATAN BUMI DARI SAMPAH BERBASIS CONSTRUCT 2 SEBAGAI MEDIA PEMBELAJARAN,” vol. 02, pp. 57–68, 2025.
[9] F. Revindasari, A. Dewayanti, and I. Syahrazad, “JTIM : Jurnal Teknologi Informasi dan Multimedia HABERTAN : Game Petualangan 3D Dengan Tema Pemilahan Sampah Sebagai Upaya Pendekatan Inovatif Untuk Pengenalan,” vol. 5, no. 4, pp. 388–397, 2024.
[10] A. Latifah and A. M. Bahari, “Rancang Bangun 2D Game Pemilahan dan Dampak Sampah Menggunakan Game Engine Unity Berbasis Desktop,” pp. 1463–1469, 2025, doi: 10.33364/algoritma/v.22-2.2192.
[11] A. Nabilah, W. S. Huda, U. Y. Pasuruan, and J. Timur, “PENGEMBANGAN GAME EDUKASI PENGENALAN,” vol. 15, no. 2, pp. 11–21, 2025.
[12] J. Pti et al., “Peracangan Aplikasi Game Edukasi Kebersihan Diri berbasis Android,” vol. 11, pp. 15–22, 2024, doi: 10.35134/jpti.v11i1.195.
[13] S. Wahyuni, N. O. Cahyandi, P. Panca, B. Medan, and N. Sumatera, “AN APPLICATION OF RESEARCH AND DEVELOPMENT METHODS IN MANAGEMENT OF DIGITAL MEDIA TO IMPROVE THE LEARNING MINDSET STUDENTS,” vol. 12, no. 02, pp. 1320–1324, 2023.
[14] A. L. Praja and W. S. Huda, “Al-Faqih : Jurnal Ilmu Sosial , Humaniora , Teknik Pengembangan Game Edukasi Pemilahan Sampah Berbasis Unity Menggunakan Metode MDLC,” Al-Faqih J. Ilmu Sos. Humaniora, Tek., vol. 1, pp. 1–15, 2025.
[15] S. P. Collins et al., “No Title 済無No Title No Title No Title,” vol. 3, no. 1, pp. 167–186, 2021.
[16] T. Marha, Y. S. Siregar, and S. Sundari, “Implementasi Game Edukasi Lingkungan Dengan Algoritma Linear Congruential Generator Berbasis Android,” E-Link J. Tek. Elektro dan Inform., vol. 17, no. 2, p. 8, 2022, doi: 10.30587/e-link.v17i2.4572.