Implementation of a Smart School Learning system with Internet of Things Technology at SMA Negeri II Binjai
##plugins.themes.bootstrap3.article.main##
Abstract
This research explores the transformative impact of Internet of Things (IoT) technology on learning environments, focusing on the development of a Smart School at SMA Negeri II Binjai. The study aims to investigate the integration of IoT technology to enhance educational practices, improve efficiency, and create an innovative and dynamic learning atmosphere. The research employs a mixed-methods approach, combining qualitative and quantitative methodologies. The design includes the development of a comprehensive IoT system tailored for educational settings, considering both hardware and software components. Implementation strategies involve stakeholder engagement, training sessions, and pilot testing to ensure a smooth transition. Evaluation methods encompass performance testing, usability testing, and security testing to guarantee system reliability. The findings are expected to contribute valuable insights into the effectiveness of IoT technology in fostering innovation and improving the overall learning experience in a secondary school setting. The research not only addresses the technical aspects of building a Smart School but also considers the practical implications and challenges associated with the integration of IoT in education.
##plugins.themes.bootstrap3.article.details##
[2] Abdullah, M., Rahman, I., & Asad, M. (2020). Internet of things in construction industry revolution 4.0. Journal of Engineering Design and Technology, 18(5), 1091-1102. https://doi.org/10.1108/jedt-06-2019-0164
[3] Dai, Z., Zhang, Q., Zhu, X., & Zhao, L. (2021). A comparative study of chinese and foreign research on the internet of things in education: bibliometric analysis and visualization. Ieee Access, 9, 130127-130140. https://doi.org/10.1109/access.2021.3113805
[4] Li, H., Ota, K., & Dong, M. (2018). Learning iot in edge: deep learning for the internet of things with edge computing. Ieee Network, 32(1), 96-101. https://doi.org/10.1109/mnet.2018.1700202
[5] Normadhi1, N., Shuib, L., Nasir, H., Bimba, A., Idris, N., & Balakrishnan, V. (2019). Identification of personal traits in adaptive learning environment: systematic literature review. Computers & Education, 130, 168-190. https://doi.org/10.1016/j.compedu.2018.11.005
[6] Permadi, H., Suwastika, N., & Makky, M. (2022). Kpk and fpb number value detection system using dakota based on internet of things for indonesian fourth grade elementary school students. Jurnal Media Informatika Budidarma, 6(2), 848. https://doi.org/10.30865/mib.v6i2.3757
[7] Priyadarshini, I., Bhola, B., Kumar, R., & So-In, C. (2022). A novel cloud architecture for internet of space things (iost). Ieee Access, 10, 15118-15134. https://doi.org/10.1109/access.2022.3144137
[8] Romeo, L., Petitti, A., Marani, R., & Milella, A. (2020). Internet of robotic things in smart domains: applications and challenges. Sensors, 20(12), 3355. https://doi.org/10.3390/s20123355
[9] Samuyelu, B., M, A., Babburu, K., Srikanth, N., Thalluri, L., G, V., … & S, S. (2022). Smart city iot system network level routing analysis and blockchain security based implementation. Journal of Electrical Engineering and Technology, 18(2), 1351-1368. https://doi.org/10.1007/s42835-022-01239-4
[10] Sultana, N. and Tamanna, M. (2021). Exploring the benefits and challenges of internet of things (iot) during covid-19: a case study of bangladesh. Discover Internet of Things, 1(1). https://doi.org/10.1007/s43926-021-00020-9
[11] Washizaki, H., Ogata, S., Hazeyama, A., Okubo, T., Fernández, E., & Yoshioka, N. (2020). Landscape of architecture and design patterns for iot systems. Ieee Internet of Things Journal, 7(10), 10091-10101. https://doi.org/10.1109/jiot.2020.3003528
[12] Zhu, Z., Yu, M., & Riezebos, P. (2016). A research framework of smart education. Smart Learning Environments, 3(1). https://doi.org/10.1186/s40561-016-0026-2

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.